Prototyping in the 4th dimension

Jakub Steiner

Modern interaction design involves not only layout and spatial relationships between elements on the screen but also needs to take the fourth dimension into consideration, time. Transitions determine whether using your application is a pleasant experience or your users become completely lost in a labyrinth of scenes.

Jakub will hold a hands-on session for creating transitioning prototypes using Blender, a 3D suite with it's realtime rendering engine, Cycles.