0:00:00hello my name is zero mean value and i'd like to welcome you to my
0:00:04video abstract
0:00:06in two thousand six hundred twenty five million dollars withstanding be smart without knowing that
0:00:12works
0:00:13i'm curious that incorporating means and organisational morning
0:00:17so three questions i hokey answering my research or canteens really helpless for
0:00:23okay the fact of for facilitating organisational wearing
0:00:27and can create meaningful be satirical fine you know a line with worry
0:00:32that reacts studies on
0:00:36the first is the dissertation by that have less
0:00:39and the purpose of this study was to provide validation of the new model of
0:00:43while in can be smart
0:00:45and it also explores the relationship between state of low serious means and mark
0:00:52two experiments were conducted
0:00:54the first consisted of the creation and validation may experience
0:00:59and the second part of this study apply experienced was then used for this seriously
0:01:04to examine the entire like in performance in emotional experience a lot
0:01:11this study i was conducted by richard black who works for the department of defense
0:01:16the objective of the project semblance causal comparative study was to a definitive research and
0:01:21hearing a game baseline focused on generate
0:01:26once research three studies were conducted to examine the difference in academic achievement of books
0:01:32college students
0:01:32did it did not use video games and or
0:01:36three different video games were added to approximately a class is a business students in
0:01:40the topics this technology economics in management
0:01:44identical casting situations were used in all courses
0:01:48and the data collected include scheme use test scores gender ethnicity and each
0:01:55in the current study conducted by which are bleakness and al incarnate of the national
0:01:59center for research on evaluation standards in student testing
0:02:04okay study approach was used to examine the usefulness of methodology based on framework step
0:02:09rich the effect of learning experience one can affect being experience
0:02:14as well as the more i grew development process between game designers and educators
0:02:20e empirical studies conducted as part of the hapless dissertation provided to primary outcomes
0:02:26first measure play called play experience kit was created invalidate
0:02:31so a subset of the new model of low in games was examined of provide
0:02:35meaningful results
0:02:37and identify constructs a just play flow video games of adequacy
0:02:43emotion and in game performance for all here understanding player experience and learning
0:02:49well as significantly of heartily relate or columns
0:02:53and performance and learning in serious keynes coherent in here
0:02:58indeed analysis of one study found that overall
0:03:01there were no significant differences in scores of mixed gender or ethnic groups
0:03:06but also you schemes scored significantly higher than those that did not
0:03:11however students age forty and underscored significantly higher would you like wow students for one
0:03:19in the missing hunting study the design and development process involving game designers and educators
0:03:24resulted in thinking that has the working domain embedded in working mechanics
0:03:29allowing to be capable faster in both retention entrance for
0:03:34the two groups have created shared model of what it should but why in jail
0:03:39and they also developed a shared vocabulary to better communicate during the decided our process
0:03:45so can things really hottest yes
0:03:49if they are properly design
0:03:51placement of the or benefits of the game based on every platform and should not
0:03:55be considered secondary in seriously
0:03:58are games affective for facilitating organisational learning
0:04:01maybe
0:04:02black nodes that the restricted they not only understand technology in everyday use the extracted
0:04:09generation of demographics in organisations are beginning to shift
0:04:13trimming competitive organisations should consider what innovations and lowering technology will be expected by feature
0:04:19lilies
0:04:20and learning to changes were feature consideration research
0:04:24can we create seems that are both fine in online marketing
0:04:29with learning gains as an emerging trend in mainstream education effective design is essential honking
0:04:36designers and educators work together can result in a funding environment that are stressed the
0:04:41retention and transfer of information
0:04:44although there is much more research that must be conducted on this topic these three
0:04:48studies labour a grammar in terms of models and measurements that can be by the
0:04:53future research in this area
0:04:54thank you for listening and have researching