how my name is richard may run from the university of california at santa barbara

and i've been

a find a study instructional methods that promote

deep-learning or transfer for

probably the last thirty forty years so i my interest is in how can you

teach people in ways so that they can take what they've learned

and applied to new situation so that's really the classification how what is it how

can we promoted what instructional methods are really effective in

i helping people want so they can transfer

well i've been interested in

instructional design principles for multimedia learning for quite awhile so how can you design a

multimedia presentations so that it can be most effective how should you designed the graphics

and the words

and

more recently have gotten very interested in may be trying to apply the same ideas

to how can you design educational games so that they will promote

learning

or learning outcomes because

i think in education

for us the a are interested in promoting learning

game designer is designed games probably for entertainment and

and we know they're very motivating

so

you know an obvious question is can we harness the motivational

attraction of a games and use it for

and educational purpose so that that's an idea of bin

wanting to explore that's what i explored in my talk

there are a lot of very strong claims made for

for the power of educational games visionaries in this field kind of envision a future

where educational be revolutionised

based on video games and

and that

new generation of learners

using

video games and the principles of video games and education will help them learn much

better than we're doing now a if you look at the research evidence there's really

not evidence to support

that addition the ad there's there a lotta claims but

there's only weak evidence

so what i tried to do an might talk is

to look at research on the effectiveness of video games try to systematically look at

how you might study this and just based on the research of my layout try

to summarise what we have found so far

one very interesting question is

do people learn better from games than just from

the conventional instruction that we're using now and what we have found in our research

is that

well

not usually a most we've looked at adventure games where for example you

again a desktop come a desktop computer game where you

one called cast seventeen where you

are going through a bunker you're searching for some stolen or

and you have to open doors that are stock you have to in order to

do that you have to build this electrical mechanical devices so you're learning about all

electrical mechanical devices work by building them

i mean you're going through the main you going through the bunkers

we compare that to

just

explaining to people how there's devices work in a powerpoint presentation you an exact same

words as or in the game

and people actually on a transfer test about how those devices where do much better

from a powerpoint presentation

then from playing the game

so even though the game is fine and it's really

cool and it

took a urine a have to make

a powerpoint presentation that took us like three hours to make was more effective so

i

i think

in spite of all the enthusiasm we have to look at the research evidence and

kind of base are

based what we're doing on the evidence because

ultimately all the enthusiasm is gonna evaporate if we can't develop games that actually do

faster learning